Very helpful, from the 99U. The four phases are: discovery, emulation, divergence, crisis.
by Matt Perman
Very helpful, from the 99U. The four phases are: discovery, emulation, divergence, crisis.
This is an excellent post by Michael Hyatt. He begins:
It’s popular to complain about social media and talk about how it is destroying our culture, but what if the exact opposite is true?
I joined Twitter on April 6, 2008. A friend urged me to check it out. He was already using it and loved it. So after some initial eye-rolling, I tried it and fell in love with the medium too.
It wasn’t long at all before I discovered that Twitter is one of the most powerful communication tools ever invented. It also wasn’t long before I got an earful from critics who said social media was bad news.
He goes on to discuss some of that pushback, and then shows how the critics had it backward. He gives four reasons that, contrary to the criticisms that social media is making the world more selfish, it is actually making the world more generous and a better place.
by Matt Perman
They are too busy on the tasks of yesterday.
Drucker:
There is no lack of ideas in any organization I know. “Creativity” is not our problem. But few organizations ever get going on their own good ideas. Everybody is much too busy on the tasks of yesterday….
The need to slough off the outworn old to make possible the productive new is universal. It is reasonably certain that we would still have stagecoaches — nationalized, to be sure, heavily subsided, and with a fantastic research program to “retrain the horse” — had there been ministries of transportation around 1825.
by Matt Perman
A good point from Godin the other day:
One of my favorite ideas in the new wave of programming is the notion of minimal viable product. The thought is that you should spec and build the smallest kernel of your core idea, put it in the world and see how people react to it, then improve from there.
For drill bits and other tools, this makes perfect sense. Put it out there, get it used, improve it. The definition of “minimal” is obvious.
Often, for software we use in public, this definition leads to failure. Why? Two reasons:
1. Marketing plays by different rules than engineering. Many products depend on community, on adoption within a tribe, on buzz–these products aren’t viable when they first launch, precisely because they haven’t been adopted. “Being used by my peers,” is a key element of what makes something like a fax machine a viable product, and of course, your new tool isn’t.
by Matt Perman
From Larry Osborne’s excellent book Sticky Teams: Keeping Your Leadership Team and Staff on the Same Page:
Leaders and leadership teams can easily get sidetracked by the endless pursuit of buy-in. The reason for this is also one reason we overuse surveys and polls: we’re looking for a way to get everyone aboard.
Certainly, leaders and leadership teams need broad buy-in for their current mission and methods of ministry. But when it comes to setting a new direction or starting new initiatives, it’s seldom needed.
Buy-in is overrated. Most of the time, we don’t need buy-in as much as we need permission.
Buy-in is usually defined as having the support of most, if not all, of the key stakeholders (and virtually all of the congregation). It takes a ton of time to get. It’s incredibly elusive.Permission, on the other hand, is relatively easy to acquire, even from those who think your idea is loony and bound to fail. That’s because permission simply means “I’ll let you try it,” as opposed to buy-in, which means, “I’ll back your play.”
I’ve found that most people will grant the pastor, board, or staff permission to try something new as long as they don’t have to make personal changes or express agreement with the idea.
For instance, when we started our first video-venue worship service in 1998, most of the staff and the congregation thought it was a nutty idea. They’d never seen one before, and no one else in the country had yet started one. All they could imagine was a glorified overflow room, and we all know what an overflow room is: it’s punishment for being late. They couldn’t imagine anyone choosing to go to one.
Frankly, if I had believed the buy-in myth (or if our board had), I’d still be trying to convince everyone that video cafes can work. And they’d still think I’m nuts. But since all I asked for was permission to try it, I got the okay; as long as their names weren’t on it, they didn’t have to sell it or go to it, and it didn’t cost too much money.
Needless to say, on this side of the multi-site revolution, video venues proved to be a good idea. But the key to getting it off the ground was my willingness (and that of our board and staff) to settle for permission rather than buy-in.
by Matt Perman
Josh Sowin gives a helpful summary of how he and Abraham Piper went from idea to launch in just 4 days for their new sites Twin Cities Top 5 and Denver Top 5.
His main point is: “Just make it happen. There’s always more to do. Figure out how to get it out the door, and then start improving it.”
The whole post is helpful, and their new sites are also worth checking out.
by Matt Perman
Malcolm Gladwell’s article How David Beats Goliath is one of the 100 most interesting things I have ever read.
by Matt Perman
In his book FedEx Delivers: How the World’s Leading Shipping Company Keeps Innovating and Outperforming the Competition, Madan Birla states that his experiences “with one of the most innovative companies in the history of free enterprise—FedEx—and my success in helping other companies become truly innovative” has shown him four key things about innovation:
by Matt Perman
For his book The Myths of Innovation, Scott Berkun researched lots of mechanisms similar to Google’s 20% time. He summarizes some observations regarding the most common misconceptions of the concept in a helpful post from a few years ago.
by Matt Perman
Tom Peters in In Search of Excellence, quoting Theodore Leviit:
The trouble with much of the advice business gets today about the need to be more vigorously creative is that its advocates often fail to distinguish between creativity and innovation.
Creativity is thinking up new things. Innovation is doing new things. . . . A powerful new idea can kick around unused in a company for years, not because its merits are not recognized, but because nobody has assumed the responsibility for converting it from words into action….
If you talk to people who work for you, you’ll discover that there is no shortage of creativity or creative people in American business. The shortage is of innovators.
All too often, people believe that creativity automatically leads to innovation. It doesn’t. . . . The scarce people are the ones who have the know-how, energy, daring, and staying power to implement ideas. . . .